Exhibiting at PAX with F/OSS

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Who am I?

My name is Cheese, and I wear many hats. The ones that are relevant today are:

You can find me on Twitter as @ValiantCheese or on irc.freenode.net as Cheeseness.

Last month, I took my game Winter's Wake
(and its engine) to Melbourne for PAX Aus 2017

What worked well

What worked well

The game!

What worked well

The game!

What worked well

The stand!

What worked well

The stand!

What worked well

The Tech!

What worked well

The Tech!

What worked well

Traveling light!

What worked well

Traveling light!

What worked not-so-well

What worked not-so-well

The game!

What worked not-so-well

The game!

What worked not-so-well

The stand!

What worked not-so-well

The stand!

What worked not-so-well

The tech!

What worked not-so-well

The tech!

Free/Open Source Software

Free/Open Source Software

I used F/OSS in the following roles:

Development

My primary development workstation runs Fedora 26

Development

My primary development workstation runs Fedora 26

Graphic Design

All my signage and design was done with F/OSS

Graphic Design

All my signage and design was done with F/OSS

Things to improve on

Things to improve on

There are a number of things I'd give extra attention to if I exhibited again:

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Evolution of my signage

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T-shirt designs

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Halftoning on my t-shirt

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Iteration on the new splash screen/key art

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Controls reference sheet

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Before unpacking on setup day

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After unpacking on setup day

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Business cards

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Business cards close up

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Someone drew a map

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Compiling at the beginning of day 2

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MVP stand helper

Winter's Wake and more of my games can be found on my Itch.io page

A write-up of my hopes and plans ahead of PAX can be found on my Patreon page

More of my writing about games, jams and other topics can be found at CheeseTalks.net

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